New and Improved Art
(May 23rd, 2013)
Here are some new improved backgrounds for the game. The first you may recognize as the Santa Barbara Police Station morgue. If you don’t know it, well, it is the Santa Barbara Police Station morgue…
Next is the never before seen (not even on the show) inside of the Babycakes Bakery.
Ok well, maybe it’s never been on the show but it still looks sweet! haha get it!
Production Change IV: A New Hope
(March 28th, 2013)
It is a dark time for the production. Although the show was renewed for a 7th season, Production difficulties have driven the game away from its original programmers and around the globe to a new base in the remote snow world of the Ukraine.
Meanwhile release dates have been delayed and marketing avenues are re-examined to further look at the best possible timing in conjunction with the show.
Legacy, obsessed with making the best game possible despite all constraints and hurdles, has taken this opportunity to overhaul the graphic quality of the game and improve the engine for far superior gameplay performance. Examples of the quality upgrade will hopefully restore enthusiasm for fans throughout the galaxy….
(Sorry, I’m a huge Star Wars geek. Check out the graphic upgrades below. I assure you the engine upgrades are just as good and we hope to have a more settled release schedule for you soon.)
If you take the bad, you’ll get the goods?
(November 28th, 2012)
OK, latest from the development frontlines:
We have been entrenched trying to get all the final details worked out for the game as you may gather from the frequency of my recent posts (meaning: none). As you may have noticed, the release date has changed to better coincide with the new season of the show. That is the bad news for those that have been patiently waiting for the game’s release. The good news is this will give us a bit more time to improve the game and get all the features and quality we are aiming for into the game.
End cycles of game development are trying, especially for a Designer/Producer like me. This is the time where I have to argue with myself (not in the crazy, homeless, wandering the streets, talking to myself, way). This is where my two roles in the process clash the most. As a Producer I have to start making compromises on things and determining which elements are most important to the game and prioritizing them in order to get the game done in time (and, of course, on budget). As a designer, I want to throw away all schedules and budgets and keep improving the game until it is the best game ever! So this is great news for my designer side. It means more time (and as I have just discovered, possibly some more money? Especially awesome considering resources get thinner and thinner toward the end of projects, particularly projects that have been delayed, as overhead costs rise) to get done the things I want.
Please be patient, I sincerely know it will be worth it to you loyal fans. I will continue to wrestle with both sides of my persona (Maybe this has something to do with being a Gemini. Or perhaps that is the only reason I can cope with it?). Here are some more sneak peaks at some more areas of the game (sorry, backgrounds only right now) and I’ll be sure to post some more as all the bells and whistles come together.